Clark, K. (2014). Using STEM to Create the Future You Want to See. White House Champions of Change Blog
Clark, K. (2013). Diversity in Children's Media is More Than Just Race and Gender. Fred Rogers Center Blog
Sheridan, K., Clark, K., & Williams, A. (2013). Designing Games, Designing Roles: A Study of Youth Agency in an Urban Informal Education Program. Urban Education, 48(3), 734 – 758.
Scott, K. & Clark, K. (Eds.) (2013). Digital Engagement for Urban Youth: From Theory to Practice [Special Issue]. Urban Education, 48(3).
Scott, K.A., Clark, K., Hayes, E., Mruczek, C. & Sheridan, K. (2010). Culturally Relevant Computing Programs: Two examples to Inform Teacher Professional Development. In D. Gibson & B. Dodge (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (pp. 1269-1277). Chesapeake, VA: AACE.
Clark, K. and Sheridan, K. (2010). Game design through mentoring and collaboration. Journal of Educational Multimedia and Hypermedia, 19(2), pp. 125-145.
Clark, K., Brandt, J., Hopkins, R., & Wilhelm, J. (2009). Making games after-school: Participatory game design in non-formal learning environments. Educational Technology, Nov.-Dec., pp. 40-44.
Joseph, R. & Clark, K. (Eds.) (2009). Culturally relevant technology-based learning environments [Special Issue]. Educational Technology, Nov.-Dec.
Eugene, W. and Clark, K. (2009). The Role of Identity and Culture on Website Design. Multicultural Education & Technology Journal, 3(4), p. 256-265.
Clark, K. (2008). Educational settings and the use of technology to promote the multicultural development of children. In G. Berry, M. Ellis, & J. Asamen (Eds.), Handbook of Child Development, Multiculturalism, and Media (pp. 411-418). Newbury Park, CA: Sage Publications.